Millennium Falcon: Smugglers Run
Millennium Falcon: Smugglers Run: attraction at Disney's Hollywood Studios, Walt Disney World — live wait times, operating status, and planning data on MouseHub.
Wait time history
Historical wait patterns for Millennium Falcon: Smugglers Run accrete daily as MouseHub records waits every 15 minutes. Charts appear here once enough history exists.
Visitor sentiment
4.6· 3,792 Google ratings
Visitors say this attraction offers an immersive and interactive experience, allowing guests to pilot the Millennium Falcon with roles as pilots, gunners, or engineers. They also highlight the detailed queue and cockpit, making it feel like stepping into a Star Wars movie. Guests mention that the single rider line is quick and efficient, and the ride is enjoyable for all ages.
Summarized with Gemini · Report summary
The MouseHub take
Six guests fly the Millennium Falcon at a time, two each as pilots, gunners, and engineers. Pilots handle the controls, gunners fire at incoming enemies, and engineers repair the ship, grab cargo, and now choose where the mission goes. It opened with Star Wars: Galaxy's Edge at Disney's Hollywood Studios on August 29, 2019. A new mission took over on May 22, 2026, sending crews after ex-Imperial officers alongside Din Djarin and Grogu, with Bespin, the wreckage of the second Death Star near Endor, and Coruscant as the possible destinations.
Star Wars fans get the most out of it, since the line walks through the Falcon's hold and the ride puts real controls under your hands. Anyone chasing a thrill leaves flat, because the cabin motion stays gentle next to the park's coasters. Riders in the gunner and engineer seats often say they spent the flight watching side panels instead of the view out the front. Parties of two or three get split across cockpits, so a full group of six is the way to ride. The height minimum is 38 inches, and Disney's own line is that no experience is necessary.
At a glance
- Best for
- Star Wars fans, and groups of six who want a cockpit to themselves instead of flying with strangers.
- Skip if
- You want a real thrill out of a simulator, or motion rides turn your stomach.
- Ride type
- Interactive motion simulator with a six-seat cockpit and working crew controls
- Intensity
- Cabin motion and simulated collisions. Disney's warning covers high blood pressure, heart, back, and neck problems, and motion sickness, and expectant mothers should not ride.
The good
- Your crew actually flies the shipDisney calls it an interactive motion simulator where your actions change the outcome, and that holds up. Hit an obstacle or take enemy fire and the damage shows up in how the Falcon handles for the rest of the flight.
- The line walks you through the FalconStandby winds into the ship's main hold and lounge, where you can sit at the Dejarik chess table. It is one of the few queues at Hollywood Studios worth the wait on its own.
- Hondo Ohnaka runs the briefing in personThe Weequay pirate behind Ohnaka Transport Solutions greets crews as an A1000 Audio-Animatronics figure, voiced by Jim Cummings. He came out of the animated Clone Wars and Rebels series, and this was his first appearance outside television.
- Engineers pick the planet nowThe May 22, 2026 mission puts crews on the trail of ex-Imperial officers with Din Djarin and Grogu. Engineers check in on Grogu during the flight and choose between Bespin, the second Death Star wreckage near Endor, and Coruscant, which gives the ride real reason to repeat.
- A party of six gets the cockpit aloneFill all six seats and nobody else joins you. Riders consistently describe that version, with everyone shouting instructions at once, as the good one.
- Kids clear the bar at 38 inchesThe minimum height is 38 inches (97 cm), low enough that most of a family rides together. Nobody needs flying experience to take a seat.
The bad
- Engineers spend the flight looking sidewaysThe back seats face control panels on the side walls, not the view through the cockpit window. Riders who draw that seat often come off feeling like they missed the space battle they were in.
- One bad pilot ruins it for sixBoth front seats steer, and inexperienced pilots bounce the ship off everything in reach. Damage changes the handling, so the whole cabin rides out the consequences.
- The motion is gentler than it looksRiders who came in expecting a thrill describe the cabin movement as mild. Next to the coasters at Hollywood Studios, it reads as a video game with good seats.
- Small parties get split upCast members fill cockpits during busy hours, so groups of two or three end up in separate cabins or paired with strangers who ignore their roles. Riders bring this up more than any other complaint.
Veteran tips
- Spend a first-group Lightning Lane pick hereThis is a Multi Pass attraction, and at Hollywood Studios it sits in the first tier, so it competes with Mickey and Minnie's Runaway Railway, Rock 'n' Roller Coaster, and Slinky Dog Dash for that one selection.
- Ask for a pilot seat at assignmentCast members hand out roles as you board, and asking for the front row sometimes works. Expect to let a cockpit cycle go by if the seats are already spoken for.
- Rider Switch covers anyone who cannot boardSmugglers Run is on Disney's Rider Switch list, which helps twice here: kids under 38 inches, and guests traveling with a service animal, since service animals are not permitted on this attraction. Only two people ride in the second group.
- Kids under 7 need a teenager alongDisney requires anyone under age 7 to ride with someone 14 or older. Work that out before you split a group of six across two cockpits.
- Wheelchair and ECV users transfer to the seatThe classification is Must Transfer from Wheelchair/ECV, with a transfer access vehicle and designated transfer and load areas available. Audio description, handheld captioning, and assistive listening are all offered.
- Single rider trades the story for timeThe single rider line skips most of the queue and the Hondo briefing, and it tends to drop you into an engineer seat filling out someone else's crew. Fine for a second ride, poor for a first.
- Ride in the last hours before closingStandby drops once the evening crowd shifts toward the nighttime shows. Late is also when you can take your time in the hold instead of being moved along.
MouseHub editorial, written from visitor reports and official Disney sources. Last reviewed .