Project Tomorrow: Inventing the Wonders of the Future

Project Tomorrow: Inventing the Wonders of the Future: attraction at EPCOT, Walt Disney World — live wait times, operating status, and planning data on MouseHub.

Wait time history

Historical wait patterns for Project Tomorrow: Inventing the Wonders of the Future accrete daily as MouseHub records waits every 15 minutes. Charts appear here once enough history exists.

The MouseHub take

Project Tomorrow is the post-show for Spaceship Earth, and it opened with the ride's overhaul on April 25, 2007, in the ground-floor space that used to hold AT&T's Global Neighborhood. You walk off the ride into a hall of interactive exhibits. Body Builder has you assemble a digital human body using the technology behind remote surgery, Super Driver puts you in a driving simulator built around accident-avoidance systems, and a third station demonstrates home medical diagnostics. Kiosks play back the animated future you built during the descent and email it to you. A large globe overhead cycles through the faces photographed on the way up, and finding your own is the part visitors tend to remember.

Most people treat this as a waiting room rather than an attraction, and that is the right expectation. Groups regroup here after riding, kids work through the games while the adults sit down, and the hall fills the minute rain starts anywhere near the front of EPCOT. The ones who leave disappointed came expecting a technology showcase. These exhibits date to a 2007 lineup, and the graphics and touchscreens show it.

At a glance

Best for
Families who want a cool stop with something for the kids to do right after riding Spaceship Earth.
Skip if
You are counting your hours at EPCOT, or you expect the technology on display to feel anywhere near current.
Ride type
Walk-through post-show with interactive exhibits and games
Intensity
Any height, nothing that moves, and no ride vehicle. Game audio and echoing crowd noise are the only thing to brace for.

The good

  • The air conditioning does the heavy lifting
    The hall stays cool, and a stop here does more for the rest of your afternoon than the games do. Plenty of groups come in for that alone.
  • Your ride photo turns up on the globe
    The large globe overhead cycles through faces photographed during the Spaceship Earth ascent. Hunting for your own is a decent few minutes of entertainment.
  • The kiosks email you the video you made
    The animated future you built during the descent plays back at the kiosks, and you can send it to your own inbox from there.
  • Body Builder and Super Driver hold kids
    Body Builder has you assemble a digital human body using technology developed for remote surgery. Super Driver is a driving simulation built around accident-avoidance systems. Both land better with kids than with the adults waiting on them.
  • Wheelchair and ECV users stay put
    Disney classifies the area as May Remain in Wheelchair/ECV, so there is nothing to transfer into and no reason to split the party at the door.
  • The room has more history than it looks
    Project Tomorrow opened on April 25, 2007 alongside the reworked Spaceship Earth, in the space that had held AT&T's Global Neighborhood. Siemens presented it until 2017.

The bad

  • The technology shows its age
    The simulator graphics look like old console titles, and the touchscreens lag behind the phone in your pocket.
  • Broken screens cut the game count
    Individual monitors sit out of order for stretches at a time, which puts a line on whatever is still working by mid-afternoon.
  • Exiting riders stall in the walkway
    People coming off the ride stop where they land to look at the globe, and anyone trying to reach the doors has to thread past them.
  • The room gets loud
    Game audio and echoing voices stack up in a hard-surfaced space. It turns unpleasant once the hall fills.

Veteran tips

  • A Spaceship Earth Multi Pass gets you here faster
    Spaceship Earth sits in EPCOT's second Multi Pass group, so a selection there spends one of the two picks that also cover Soarin' Across America and Mission: SPACE. On a busy day it is the cheapest way past the standby line into this room.
  • Ride first, then split up here
    The hall works as the meeting point once everyone is off. One adult stays with the kids on the games while the other goes back around or moves on to the next queue.
  • Rain sends everyone in here
    The hall fills within minutes of a storm starting near the front of EPCOT, and the games stop being playable. Come through before the weather turns, or wait it out somewhere else.
  • Warn kids that the games cut off
    Each station stops on its own to keep the guests behind it moving. A kid who does not see it coming takes it badly.
  • Send the video before you walk out
    The emailing happens at the kiosk, so it is a stop you make on the way through rather than something to handle later on your phone.
  • Check spam for the kiosk email
    The video often does not reach the inbox. Look in junk mail the same day, while you still remember what you are looking for.

MouseHub editorial, written from visitor reports and official Disney sources. Last reviewed .

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